Welcome to Suplex City – WWE® 2K17 Now Available

Premier WWE® simulation video game experience offers largest roster
of WWE and NXT® Superstars in franchise history, new gameplay additions
and enhancements, unparalleled customization options, definitive
career-centric experiences and more

NEW YORK–(BUSINESS WIRE)–2K today
announced that WWE®
2K17
, the newest addition to the flagship WWE video game
franchise, is now available worldwide for the PlayStation®4 and
PlayStation®3 computer entertainment systems, Xbox One and Xbox 360. WWE
2K17
delivers an unprecedented combination of authenticity,
realism and action-packed gameplay in a WWE video game experience,
including the largest roster of WWE and NXT Superstars in franchise
history; extensive new options in Creation Suite and Universe Mode; the
opportunity to “Become a Paul Heyman Guy” in MyCareer Mode; as well as a
host of substantial gameplay additions and enhancements.


To view the launch trailer for WWE 2K17 please visit https://youtu.be/7l_5GtKyGLo

WWE 2K17 had the team laser-focused on responding to our
fans and critics by fine-tuning the core gameplay, as well as expanding
upon popular features, all of which furthers player engagement in the
most authentic and comprehensive WWE gameplay experience we’ve delivered
to date,” said Greg Thomas, President at Visual Concepts. “The unique
combination of a tremendous roster, additions to the fan-favorite
Creation Suite and the new Promo Engine give players increased creative
opportunities and replay value.”

WWE 2K17 feature highlights include:

  • Extensive Roster: Featuring more than 135 playable WWE and NXT
    Superstars, including cover Superstar Brock Lesnar, John Cena, Dwayne
    “The Rock” Johnson, Stone Cold Steve Austin, Andre the Giant, “Macho
    Man” Randy Savage, A.J. Styles, Seth Rollins, Kevin Owens, Finn Bálor,
    Dean Ambrose, Charlotte, Bayley, Sasha Banks and Samoa Joe, WWE
    2K17
    delivers the largest roster in WWE games history;
  • Bill Goldberg: Consumers who pre-ordered WWE 2K17 at
    any participating retailer will receive two playable characters of
    legendary WCW® and WWE star Bill Goldberg, as well as playable WCW
    Monday Nitro and Halloween Havoc arenas, at no extra cost;
  • Gameplay Enhancements: Building on last year’s foundation, WWE
    2K17
    gives players greater control of the action, including
    the return of playable backstage and crowd areas. Primary gameplay
    enhancements include increased responsiveness, updated game systems
    like Ladders, Taunts and a new Secondary Submission System, as well as
    thousands of new animations;
  • Creation Suite: WWE 2K17’s Creation Suite
    delivers greater control for players to customize, build and share
    their own unique WWE Superstars, Arenas, Entrances, Shows and more.
    New features include the full Highlight Replay system, which enables
    players to record video highlights from their matches and use the
    footage to design custom entrance videos in Create-a-Video and
    Create-a-Victory;
  • MyCareer Mode: The franchise’s career-driven mode, now in its
    third year, lets players experience what it takes to become a WWE
    Superstar, including options to jump ahead to the main roster, become
    a “Paul Heyman Guy,” engage in deeper rivalries, earn more than one
    title, get merchandise royalties and more. In addition, they can take
    advantage of a brand new Promo Engine that enables players to put
    their speaking and charisma skills on display. A series of scripted
    options and a performance meter show how impactful chosen words
    resonate with the audience; the more intense the reaction, the better
    the rewards for a player, including boosted ratings, popularity and
    bank account;
  • Universe Mode: WWE 2K17 introduces a new Show
    Presentation system and Promo Engine. These new features provide
    increased possibilities, including run-ins, as well as pre- and
    post-match attacks and the ability to express the thoughts and
    emotions of WWE Superstars. In addition, players will experience
    revamped Universe Mode cut scenes, including familiar and brand new
    scenarios;
  • Soundtrack: Personally curated by legendary hip-hop recording
    artist, producer, entrepreneur and WWE enthusiast Sean “Diddy” Combs
    a.k.a. Puff Daddy, the WWE 2K17 in-game soundtrack
    features 13 unique songs from established and emerging artists,
    including:

    • Action Bronson & Joey Bada$$ (feat. Rico Love) – “What
      About The Rest Of Us”
      ;
    • Anderson .Paak – “Come Down”;
    • Andy Black – “We Don’t Have To Dance”;
    • Axwell Λ Ingrosso – “This Time”;
    • Black Sabbath – “Paranoid”;
    • Bring Me The Horizon – “Run”;
    • FIDLAR – “Drone”;
    • French Montana (feat. Kodak Black) – “Lockjaw”;
    • iSHi (feat. French Montana, Wale, & Raekwon) – “We Run”;
    • P. Diddy, Black Rob & Mark Curry – “Bad Boy For Life”;
    • Travis Barker & Yelawolf – “Out of Control”;
    • Twenty One Pilots – “Ride”;
    • Yellow Claw (feat. Lil Eddie) – “We Made It.”
    • Downloadable Content and Season Pass: Players may purchase
      nearly all WWE 2K17 downloadable content at a reduced
      price point through the game’s Season Pass. For a suggested price of
      $29.99, a savings of more than 15 percent versus individual content
      purchases, players will receive the following items as they become
      available:

      • Accelerator: Access to all unlockable content available at launch
        in the game’s VC Purchasable Section (excluding downloadable
        content); Ability to decide the overall rankings and attribute
        levels for all playable characters throughout the life of the
        product;
      • Future Stars Pack: Playable WWE and NXT Superstars Austin Aries,
        Karl Anderson, Luke Gallows, Mojo Rawley and Tye Dillinger;
      • Hall of Fame Showcase: Playable matches include Cactus Jack and
        Diamond Dallas Page vs. The Fabulous Freebirds (Jimmy Garvin and
        Michael “PS” Hayes) (WCW Saturday Night 1992); The Fabulous
        Freebirds (Buddy Roberts and Michael “PS” Hayes) vs. Kerry and
        Kevin Von Erich (WCCW 1986); Ivory vs. Jacqueline (SmackDown
        2000); Sting (gold and black tights) vs. Ric Flair (Clash of
        Champions 1988); Sting (n.W.o. Wolfpac ring gear) vs. Bret Hart
        (WCW Halloween Havoc 1998); Papa Shango vs. The Godfather (Dream
        Match); and Big Boss Man (with Albert) vs. The Big Show
        (Armageddon 1999);
      • Legends Pack: Playable WWE Legends Brutus “The Barber” Beefcake,
        Eddie Guerrero, Greg “The Hammer” Valentine, Sycho Sid and Tatanka;
      • New Moves Pack: Variety of new in-game moves, including the
        Swingout Neckbreaker (made popular by WWE Superstar Charlotte);
        the Elbro Drop (made popular by WWE Superstar Zack Ryder); the
        Face Wash Combo (made popular by NXT Superstar Samoa Joe; and the
        TJP Clutch (made popular by current WWE Cruiserweight Champion
        T.J. Perkins).
      • Additional downloadable content available for purchase independent
        of the WWE 2K17 Season Pass includes the following
        items:

        • MyPlayer Kick Start (PS4™ system and Xbox One Exclusive):
          Players will gain access to unlock and boost created Superstar
          ratings and attributes made available at launch as part of the
          game’s MyCareer Mode; players can also unlock all clothing
          made available at launch that provides attribute boosts in
          MyCareer Mode;
        • NXT Enhancement Pack (PS4™ system and Xbox One Exclusive):
          Playable NXT Superstars Apollo Crews, Nia Jax and Shinsuke
          Nakamura; players also earn a 50 percent boost in points while
          competing at NXT during MyCareer Mode;
        • NXT Legacy Pack (PS3™ system and Xbox 360 Exclusive): Playable
          NXT Superstars Apollo Crews, Nia Jax and Shinsuke Nakamura.

        Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
        2K17
         is rated “T” for Teen by the ESRB. For more information on WWE
        2K17
         and 2K, visit wwe.2k.com,
        become a fan on Facebook,
        follow the game on Twitter and
        Instagram
        using the hashtag #WWE2K17 or subscribe on YouTube.

        2K is a wholly owned publishing label of Take-Two Interactive Software,
        Inc. (NASDAQ:TTWO).

        All trademarks and copyrights contained herein are the property of their
        respective holders.

        About WWE

        WWE,
        a publicly traded company (NYSE:WWE), is an integrated media
        organization and recognized leader in global entertainment. The company
        consists of a portfolio of businesses that create and deliver original
        content 52 weeks a year to a global audience. WWE is committed to family
        friendly entertainment on its television programming, pay-per-view,
        digital media and publishing platforms. WWE programming reaches more
        than 650 million homes worldwide in 25 languages. WWE Network, the
        first-ever 24/7 over-the-top premium network that includes all live
        pay-per-views, scheduled programming and a massive video-on-demand
        library, is currently available in more than 180 countries. The company
        is headquartered in Stamford, Conn., with offices in New York, Los
        Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich
        and Tokyo.

        Additional information on WWE (NYSE:WWE) can be found at wwe.com
        and corporate.wwe.com.
        For information on our global activities, go to http://www.wwe.com/worldwide/.

        Trademarks: All WWE programming, talent names, images, likenesses,
        slogans, wrestling moves, trademarks, logos and copyrights are the
        exclusive property of WWE and its subsidiaries. All other trademarks,
        logos and copyrights are the property of their respective owners.

        Forward-Looking Statements: This press release contains forward-looking
        statements pursuant to the safe harbor provisions of the Securities
        Litigation Reform Act of 1995, which are subject to various risks and
        uncertainties. These risks and uncertainties include, without
        limitation, risks relating to: WWE Network; major distribution
        agreements; our need to continue to develop creative and entertaining
        programs and events; the possibility of a decline in the popularity of
        our brand of sports entertainment; the continued importance of key
        performers and the services of Vincent K. McMahon; possible adverse
        changes in the regulatory atmosphere and related private sector
        initiatives; the highly competitive, rapidly changing and increasingly
        fragmented nature of the markets in which we operate and greater
        financial resources or marketplace presence of many of our competitors;
        uncertainties associated with international markets; our difficulty or
        inability to promote and conduct our live events and/or other businesses
        if we do not comply with applicable regulations; our dependence on our
        intellectual property rights, our need to protect those rights, and the
        risks of our infringement of others’ intellectual property rights; the
        complexity of our rights agreements across distribution mechanisms and
        geographical areas; potential substantial liability in the event of
        accidents or injuries occurring during our physically demanding events
        including, without limitation, claims relating to CTE; large public
        events as well as travel to and from such events; our feature film
        business; our expansion into new or complementary businesses and/or
        strategic investments; our computer systems and online operations; a
        possible decline in general economic conditions and disruption in
        financial markets; our accounts receivable; our revolving credit
        facility; litigation; our potential failure to meet market expectations
        for our financial performance, which could adversely affect our stock;
        Vincent K. McMahon exercises control over our affairs, and his interests
        may conflict with the holders of our Class A common stock; a substantial
        number of shares are eligible for sale by the McMahons and the sale, or
        the perception of possible sales, of those shares could lower our stock
        price; and the relatively small public “float” of our Class A common
        stock. In addition, our dividend is dependent on a number of factors,
        including, among other things, our liquidity and historical and
        projected cash flow, strategic plan (including alternative uses of
        capital), our financial results and condition, contractual and legal
        restrictions on the payment of dividends (including under our revolving
        credit facility), general economic and competitive conditions and such
        other factors as our Board of Directors may consider relevant.
        Forward-looking statements made by the Company speak only as of the date
        made and are subject to change without any obligation on the part of the
        Company to update or revise them. Undue reliance should not be placed on
        these statements. For more information about risks and uncertainties
        associated with the Company’s business, please refer to the
        “Management’s Discussion and Analysis of Financial Condition and Results
        of Operations” and “Risk Factors” sections of the Company’s SEC filings,
        including, but not limited to, our annual report on Form 10-K and
        quarterly reports on Form 10-Q.

        About Take-Two Interactive Software

        Headquartered in New York City, Take-Two Interactive Software, Inc. is a
        leading developer, publisher and marketer of interactive entertainment
        for consumers around the globe. The Company develops and publishes
        products through its two wholly-owned labels Rockstar Games and 2K. Our
        products are designed for console systems and personal computers,
        including smartphones and tablets, and are delivered through physical
        retail, digital download, online platforms and cloud streaming services.
        The Company’s common stock is publicly traded on NASDAQ under the symbol
        TTWO. For more corporate and product information please visit our
        website at www.take2games.com.

        About 2K

        Founded in 2005, 2K develops and publishes interactive entertainment
        globally for console systems, handheld gaming systems and personal
        computers, including smartphones and tablets, which are delivered
        through physical retail, digital download, online platforms and cloud
        streaming services. 2K publishes titles in today’s most popular gaming
        genres, including shooters, action, role-playing, strategy, sports,
        casual, and family entertainment. The 2K label has some of the most
        talented development studios in the world today, including Firaxis
        Games, Visual Concepts, Hangar 13 and Cat Daddy Games. 2K’s stable of
        high quality titles includes the critically acclaimed BioShock®,
        Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s
        Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise
        and NBA 2K, the highest rated* annual sports title of this console
        generation.

        2K is headquartered in Novato, California and is a wholly owned label of
        Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more
        information, please visit www.2k.com.

        *According to 2008 – 2016 Metacritic.com

        Cautionary Note Regarding Forward-Looking
        Statements

        The statements contained herein which are not historical facts are
        considered forward-looking statements under federal securities laws and
        may be identified by words such as “anticipates,” “believes,”
        “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,”
        “projects,” “seeks,” “will,” or words of similar meaning and include,
        but are not limited to, statements regarding the outlook for the
        Company’s future business and financial performance. Such
        forward-looking statements are based on the current beliefs of our
        management as well as assumptions made by and information currently
        available to them, which are subject to inherent uncertainties, risks
        and changes in circumstances that are difficult to predict. Actual
        outcomes and results may vary materially from these forward-looking
        statements based on a variety of risks and uncertainties including: our
        dependence on key management and product development personnel, our
        dependence on our Grand Theft Auto products and our ability to develop
        other hit titles, the timely release and significant market acceptance
        of our games, the ability to maintain acceptable pricing levels on our
        games, and risks associated with international operations. Other
        important factors and information are contained in the Company’s most
        recent Annual Report on Form 10-K, including the risks summarized in the
        section entitled “Risk Factors,” the Company’s most recent Quarterly
        Report on Form 10-Q, and the Company’s other periodic filings with the
        SEC, which can be accessed at www.take2games.com.
        All forward-looking statements are qualified by these cautionary
        statements and apply only as of the date they are made. The Company
        undertakes no obligation to update any forward-looking statement,
        whether as a result of new information, future events or otherwise.

        Contacts

        2K
        Jaime Jensen, 415-507-7910
        jaime.jensen@2k.com
        or
        Access
        Emanate for 2K

        Jessica Roache, 415-844-6203
        jroache@access-emanate.com
        or
        Take-Two
        Interactive Software, Inc.

        Alan Lewis, 646-536-2983
        Corporate
        Press
        alan.lewis@take2games.com
        or
        WWE
        Matthew
        Altman, 203-352-1177
        matthew.altman@wwecorp.com

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